1-2 players • 1-4 hours • 14+
When is a push effective and when isn't it? Is a revolver with lower capacity better because it doesn't jam?
Are firearms necessary at all?
Card-Z answers those questions and more as you manage your survivors in an apocalyptic world where one bite and that's it–they're infected.
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What you may encounter in field. [2:18]
Our assortment of armor & weapons. [4:00]
Who will you play? [8:00]
Your local not-so-friendly neighborhood, and missions therein. [6:00]
Careful exploration of your neighborhood brings intelligence. [1:00]
There are other survivors in need of your help. [0:45]
Blades can get stuck. Keep an eye out for zombies with loot. [0:50]
The benefits and detriments of using semi-auto rifles. [1:25]
The safest method for zombie eradication. [1:10]
Experience a Day in Game. [7:30]
The Survivalist & Gardener try to clear the small fenced house. [4:50]
The Valley Girl & Hunter try to crack the large house. [6:00]
The Psychiatrist & Old Skool Dad go fishing. [5:40]
I did enjoy the fact you can procedurally generate everything with this, the locations, the characters, and the battlefields. This makes it a different game every time and gives it replay value. Many games in same genre have this to a degree, but not to the level of CardZ. By my third go round, I can set up the game in my sleep, that is also a particularly good thing!
This is a game I would consider to be a “Brain Melter” much like an Elder Sign or Eldritch where the odds are stacked against you. You have to think really hard about your actions and even then, it won’t be enough if you don’t plan correctly.
This game would be for advance players and Zombie fans. If I were hosting a game tournament however, this would be a good candidate because you have to use your head or lose it.
began work as a graphic designer at the Bureau of Apocalyptic Events, Northeast Region, after being implicated in a paranormal gambling racket. Kielpinski’s hobbies include spelunking, studying ancient cultures, dungeon mastering, and surfing.
currently on 4th edition, published by Aquarius
The vision I have for the game is very specific, and the process of bringing that to fruition has been an incredible 5 year long journey. We are grateful for all the collaborations and play-testers throughout the journey (especially the early ones)!
Mantis Design, Inc. 10 Center Place, Unit 15 Orleans, MA 02653 US